Another appears to be a slot machine converted into a firework launcher, with which you can fire one at a time or a whole stack of nine to completely decimate vehicles like tanks and helicopters. For example, one Resolver weapon is a literal nail gun that’s highly effective against unarmored targets. The former are makeshift weapons, thrown together with everyday objects. The biggest addition to combat in Far Cry 6 is undoubtedly Resolver and Supremo weapons. Not because slinking around a military base picking off guards one by one isn’t fun (it certainly is), but more because Far Cry 6 presents a vast arsenal of weapons that are extremely tough to say no to. While stealth is still a viable option, as it has been since Far Cry 3, it’s easy to get the feeling that Far Cry 6 absolutely doesn’t want you to take this approach. The game’s emphasis on guerrilla warfare encourages players to use makeshift weapons (and whatever they can find in the immediate environment) to get one over on Castillo’s forces. It’s fair to say that Far Cry 6 turns the series’ sandbox style gameplay well up to eleven.