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Made it so Big Sal/Nero no longer accepts yield if the other is already dead.Two vending machines in Hoover Dam were facing the wrong way.They will still turn hostile if you shoot them too much though. Fixed case where recruited Remnants were hostile to player during HD battle on Independent and House paths.Fixed instances where it was possible to fast travel during Hoover Dam battle.Radio stations will work properly now if DLC is uninstalled.New teleport locations for Legion path through Hoover Dam.Searchlight Troopers don’t bump into each other as often.Fixed navmesh around Camp Searchlight to improve performance over long soaks.Post-assassination Kimball now gets removed prior to Hoover Dam battle.Fixed bug where upgraded ED-E could be killed in non-hardcore mode.Fixed NPC AI packages so they don’t get stuck at HD.Fixed lockup with Ranger Grant’s forcegreet at HD/NCR path.Extensive world optimizations for Hoover Dam.Scripts added to keep certain NPCs who were marked as dead from respawning.Navmesh fixes/NPCs no longer getting stuck.Players can now have six or more DLCs installed without encountering an infinite “loading DLC” message on startup.Massive world optimizations in major areas for better stability/performance with multiple DLCs installed.Fixed sound cutting out after extended playthroughs.Arms no longer lifted above head when sneaking with certain weapons.These will allow players with lost companions from earlier patches to force-fire if they are experiencing problems attempting to get into DLC or areas that prevent companions from entering. New “Companion Dismissal Terminals” added to Gun Runners and Lucky 38.Rex) or when the player needs to clear his or her companions before entering an area (e.g.
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This should address issues players have with attempting to use certain companions (e.g.
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