
Each creature of the emissary's choice within 60 ft. Hit: 9 (1d8 + 5) bludgeoning damage.ĭisperse (Recharge5-6). Ranged Weapon Attack: +7 to hit, range 150/600, one target. The emissary makes two primordial gust attacks. Additionally, if a spell or effect would transport the emissary against its will to another plane of existence, it can choose to emerge on the Elemental Plane of Air instead. The emissary is immune to any spell or effect that would alter its form. These effects fade 1 minute after a creature leaves the aura.Įlemental Anchor. Additionally, any creature that can speak a language within the area gains the ability to speak and understand Auran.
of the emissary gain a flying speed of 30ft.
Senses Blindsight 60 ft., passive Perception 10Īura of Air. Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious. Damage Resistances lightning, thunder bludgeoning, piercing, and slashing from Nonmagical Attacks. Bearded Thunder Eels are harder to pin down than a hat in a hurricane. well, you’re probably not going to see one up close. of the space the eel left must make a DC 13 Dexterity saving throw, taking 7 (2d6) thunder damage on a failed save, or half as much damage on a successful one.Īt a distance, they look like bioluminescent fish swimming through the air. The attack automatically misses and each creature within 10 ft. When a creature makes an attack roll against it, the eel can immediately teleport up to 40 feet away to an unoccupied space it can see with a thunderous boom. Hit: 6 (1d4 + 4) piercing damage and 4 (2d4) lightning damage. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. The eel can take the Dash or Disengage action as a bonus action.